Team Management
Your team is the foundation of everything in UltiStackr. Whether you’re captaining a casual league squad or coaching a competitive club program, the Team Management module gives you full control over your roster, roles, lines, and team identity — all in one place.
What You Can Do
Here’s a quick rundown of what’s available under Team Management:
- Create and customize your team — Pick a name, upload a logo, and set a custom URL slug so your team page is easy to share.
- Build your roster — Add players manually, invite them directly, or share an invite link.
- Assign roles — Control who can manage the roster, run practices, and access coaching tools with role-based permissions (Owner, Coach, Manager, Member).
- Track player status — Keep tabs on who’s active, dormant, on a practice squad, or retired.
- Set up lines — Organize your players into O-Line, D-Line, or custom lines for game day and season planning.
- Manage player profiles — Store key player info like height, weight, position preferences, and condition for roster and game-day decisions.
- Configure team settings — Update your team name, slug, logo, custom roles, and more from a central settings page.
Getting Started
If you’re setting up a new team, here’s the recommended flow:
- Create your team — name it, brand it, claim your slug.
- Add your roster — invite players or import them in bulk.
- Set roles and permissions — give your coaching staff the access they need.
- Configure lines — set up your O-Line, D-Line, and any custom lines.
- Review team settings — fine-tune custom roles, player statuses, and other preferences.
Already have a team? You can join an existing team via an invite link from your captain or coach. Check out Joining a Team for details.
How Teams Fit Into UltiStackr
Your team is the hub that connects every other feature in UltiStackr:
| Feature | How it connects to your team |
|---|---|
| Playbooks | Plays are created and shared within a team |
| Practice Planning | Practice plans are scoped to your team’s roster and drill library |
| Game Day | Line assignments and point logging happen per team |
| Seasons | Season plans, linked events, and roster changes are team-level |
| Communication | Team chat channels are created per team |
Every team automatically gets a General channel and an Announcements channel when it’s created, so your squad can start communicating right away.
Next Steps
Dive into any of the sections below to learn more: